• Not For Profit London Workshop


    Its a understatement to say I love teaching. Many years ago I started doing these little workshops with my old school. I found it really fun and inspiring… I always wanted to share what I learn on a day to day basis with people out there and I learn so much from students. There are so many options these days for education… Still, many schools don’t teach what students need. This class is hopefully a window into what you need.

    Myself and former Directing Animator now Director Kyle Balda are trying to do a class in London in June. This class is designed for anyone interested in Animation, Games, VR, VFX, character animation, directing or film making in general. Kyle is one of the best teachers I know. This class may not happen unless we get enough people to break even. We are not looking to make profits on this class and the price of this class has been lowered for students. See below.


    Students can now attend for both days at a cost of £200 (Plus fees) with the special code:   Escape-Edu

    For working animators the cost is £225 (Plus fees) with the discount code: Escape-Pro

    Again, we are not doing this class to make money, more to spread knowledge and inspire the next generation of filmmakers and animators. Please check it out! If there are any profits from this class I will personally be putting it to support a scholarship for a student wanting to attend animation school. More later on that…

    Please let your friends know. June 3rd and 4th LONDON!!!! Help us make this happen!


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  • Story and Character

    I had the great pleasure of doing a little documentary/teaching video with Nate Stanton and Lynda.com

    For the piece we came up with a simple concept so we could take it through and develop it a bit. This is

    obviously not a film we are working on, but more of an idea to look at the process we might go through.

    Check it out. Its a free Doc on Lynda.com.


  • Where do you fit in?

    A while back I did a post on stock rigs. After seeing many reels lately, I have to say something about that very topic. Something I found inspiring from a recent talk I heard was the presenter talking about how he felt about where students should fall when creating a reel or film for that matter. What was said was this:

    “We encourage the students to have work that is not  too artsy nor too much on the industry bias.”

    This is not the exact thing that was said but the gist of it is. That brings the question for students making a demo reel. What is the good balance between art and putting work on your reel that is good for potential employers to see? I think it really depends on the stage you are at. For example, a 3rd year student looking for an internship might put too much work on a reel in order to submit for an internship. If your graduating it makes sense to show a range of work but to express your artistic ideas. I personally love seeing a different take on something. I remember a reel that came in by Carlo Vogel where he animated an entire film with clothes. I thought, what an amazing idea. He had me from the beginning. When I see the reel that has yet another human rig doing a a line of dialogue from a popular film, I feel like some schools may as well be teaching plumbing or electronics. Where is the character? Where is the spark? What is interesting about it? Then there are school where I think, does anyone here really understand how to animate? Too much art, no principles, no design…


    Here are a few principles for demo reels

    1) Hook your viewer – Really open your reel with something interesting and that you feel is one of your strongest pieces.

    2) Quality not quantity - You don’t need every single thing on your reel to prove you can animate. Just put the best pieces.

    3) Be original – Please avoid stock rigs…Unless you alter them… The industry knows each one and seeing one tells the viewer, I am vanilla and have no original ideas beyond this gray rig on a grid.

    4) End strong – Leave the viewer with a good taste in their mouth.

    5) Show you have good ideas… - Its not about Polish, Its about good ideas and strong acting for character animation. And Story! Story for all the things you do… Can you tell a good story?

    6) Be your harshest critic. - This is the hardest. Its really hard to know where your at. Have someone good tell you where you are at. Its better to know the truth than to think your work is a 9 when its a 3.

    A few tips to keep you going and hopefully help!


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  • Zootopia sets the bar for 2016.

    Its been a while since I went to an animated film feeling like I needed to get back to my desk and animate harder! After seeing what our brothers and sisters down at Disney Feature Animation are doing, this was my feeling. Whats even better was keeping an eye on my kids and hearing them talk about it. Two kid thumbs up. I think the movie is great and as an animator I really just love the work and was amazed at how wonderful the animation was.  Appeal is off the charts and the acting is fun. If your an animator, or someone who just loves a fun film, go see it. Way to go ! Amazing work.


  • a few cool links

    Art of the gag:



    Cool vid on stop mo of force awakens…




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